Arcanists of Tunaria
A sect of powerful mages and sorcerers that operate within New Tunaria
Bathezid's Watch
Named for a former Overking of Chardok, Bathezid's Watch has managed to stand against the Sathirian Empire against all odds.
City of Gorowyn
(N/A)
Clan Crushbone
The savage and cunning orcs of Clan Crushbone have long posed a threat to the inhabitants of Faydwer, maintaining one of the oldest and most feared orc empires on all of Norrath.
Clan Smokehorn
An honorable but deadly clan of minotaur that reside in the Steamfont Mountains. Victims of past slave raids, they are extremely cautious of strangers, however, their trust can be earned.
Disciples of Wu
Said to be the first and greatest of all human monks, Wu the Enlightened first came to the Lesser Faydark centuries ago and established a small camp. He spent years studying the ways of Nature, enjoying the solitute of the region. He became known as a true friend of the Fay folk, honoring their ways and keeping the roads clear of the orcs who posed a threat in those years.
Doomwing Legion
Located in the desolate wasteland of the Bonemire, The Doomwing Legion is led by the powerful dragon Lord Vyemm.
Drachnids of Kunark
The Drachnids of Kunark, long cut from their master, still strive to achieve his goals in any way they can.
Drednever Expedition
Before the Shattering, the Observers of Ak'Anon tasked the famous explorers Dabner Drednever and Ognit Ezertob with forming an expedition to explore new and uncharted lands.
Exile
(N/A)
Exiles of Droga
A small tribe of goblins expelled from their home for the continued use of magic.
Fae of Kelethin
A semi-formal alliance of the residents of Kelethin, whether Fae or not.
Frogloks of Krupp
The frogloks of Krupp have been enslaved by the Sathirian Empire, and are now traded as workers throughout Kunark.
Gazers of the Overrealm
The origin of these magical entities is a mystery. The answer may lie among the ruins of the Rending.
Gloompall Faries
These sinister fairies have made a home in the Tenebrous Tangle. Their alliance with the Gazers may not be as solid as it appears.
Goblins of Fire Peak
This tribe of fire goblins have made their home in the burning caverns of Solusek's Eye.
Hidden Plunderers' Camp
(N/A)
House of Falling Stars
Fae clerics believe ultimately in Tunare but also the power of the Stars. The alignment of constellations can help to divine how things will change.
Innoruuk
The favor of Innoruuk, the Prince of Hate.
Kunzar Jungle Villagers
(N/A)
Legion of Danak
The mighty Legion of Danak is under direct order of Dominus Ganak. They completely control the Danak Shipyard and its harbor. They are at constant war with the Ring of Scale.
Maj'Dul Citizens
The citizens of Maj'Dul can very easily trace their ancestry back to the Dervish cutthroats that roamed the Desert of Ro centuries ago.
Mistmoore
The minions, agents, and associates of Mayong Mistmoore, Dark Lord of the Loping Planes.
Myre'Dal
The Myre'Dal outcasts that have come to realize what they are and are actively working to stop the process from happening to any others.
New Tunarian Citizens
Citizens of New Tunaria
Nybright Family
The Nybright sisters who established this camp in the Age of Turmoil have raised a new generation of thieves. From this base of operations, they make excursions into the Greater Faydark to steal supplies from Kelethin and from the camps of rival bandit clans. Since the rise of the Fay influence in this region discourages outsiders from entering the forest, the Nybrights have little fear of reprisal from outside forces.
Order of Arcane
Science and magic combine in the Order's chambers, allowing its members to focus their energies on ancient studies to improve Growth and vitality.
Outer Sebilis Residents
(N/A)
Pirates of Gunthak
These merciless brutes sail the seas of Norrath seeking weaker targets whose resources they can plunder. They have been known to go to great lengths to obtain rare and valuable treasure.
Protectors of Growth
Named directly after the guardians of the Plane of Growth, these Protectors maintain their skills to protect and defend Kelethin and the Fae.
Residents of Teren's Grasp
The remnants of the Overthere and Firiona Vie that have banded together after the Shattering by the will of Teren, their highelf Paladin leader
Riliss
The city of Riliss, home to General Rile and bastion of the Sathirian Empire within the Fens of Nathsar.
Ry'zilk's Renegades
(N/A)
Sathirian
The residents and followers of Venril Sathir that reside within the newly rebuilt city of Sebilis.
Sylvan Hunters
The scout guild is in place to survey the land for threats and repost them to the leadership of the Fae.
The Academy of Arcane Sciences
The Academy of Arcane Sciences is one of the oldest and most esteemed schools of knowledge on Norrath. They make their home in Freeport where they are free to delve into arts that are forbidden in most societies.
The Alliz Raef Ew
The Alliz Raef Ew are an unusual tribe of lizardmen that has come to dwell within the Desert of Ro. They have adapted to this arid environment, using the unfortunate victims of the inhospitable desert as a means of survival. Their reason for being centers around their god, a mythical giant reptile.
The Anaz Mal Gnolls
The Anaz Mal is a relatively obscure and hostile gnoll clan that dwells in the Desert of Ro. These gnolls have adapted to the hot environments of the desert. They have an unusual affinity towards all things undead.
The Aravu Naga
The Aravu Naga are a small group of exiles from the Shimmering Citadel. After being banished by the Djinn, they now only seek to right that single wrong.
The Ashen Disciples
The Ashen Disciples are the result of a philosophical split within the Ashen Order. Abandoning the virtues of tranquility and wisdom in favor of strength and discipline, these monks deny the existence of the old gods and seek to gain greater temporal power through strength of arms.
The Ashen Order
The Ashen Order is one of the oldest monk clans on Norrath, credited with establishing many of the founding principles of the monk. They removed themselves from society decades ago to seek a more humble life within their desert fortress of T'Narev.
The Asilian Fairies
These fairies are a once demure community of fairies that now fight to survive in Nektulous Forest since being driven from the cataclysms of the Underfoot. They now find themselves in a way for resources with a fellow fairy community of Sullian Fairies.
The Awakened
Located within the floating islands of the Overrealm known as Dragon Isles, this alliance of powerful dragonkind threatens to take over all of Norrath.
The Bazzt Bzzt Bixie Brood
Descended from the great bixie queen, Bazzt Bzzt of the Plane of Sky, this bixie brood has recently found themselves in the Overrealm of Norrath.
The Bellywhumpers
A small tribe of burynai who have been pushed out of their home in the Field of Bone by their rivals, the Bonediggers.
The Blackshield Smugglers
This band of smugglers based out of the Commonlands are gaining in both wealth and power. The source of their sudden increase in capital is unknown.
The Blacktalon
Located within the desert islands of the Barren Sky, this clan of Aviaks is made up of loyal servants to the empire of the Awakened.
The Bloodsabers
The Bloodsabers are a band of cutthroats that populate the sewers. They are a mixed race coalition.
The Bloodskull Orcs
The Bloodskull Orcs are a relatively new clan of orcs that has begun to operate neat the city of Freeport. Unlike the larger orc empires, the Bloodskulls do not seem to have a fortified capital nor do they seem to be interested in conquest.
The Celestial Watch
Acting as a beacon of benevolence, the Celestial Watch is the religious backbone of the Kingdom of Qeynos. This order praises the gods of Love, Valor, and Honor.
The Char'Gin
The Char'Gin is a tribe of desert nomads that roams the desert lands of Ro. They are one of the affluent tribes of the desert and much of their wealth has come from their gift of mining.
The City of Freeport
(N/A)
The City of Gorowyn
(N/A)
The City of Jinisk
(N/A)
The City of Kelethin
(N/A)
The City of Neriak
(N/A)
The City of Qeynos
(N/A)
The Coalition of Tradesfolke
The Coalition of Tradesfolke is the ruling trade organization of Freeport. They oversee all trade operations of Freeport and do away with any competition with extreme prejudice.
The Concordium
The Concordium consider themselves the keepers of the arcane arts. They wield their magic in defense of Qeynos and continue their research in arcane arts that may be used to better all Norrathians.
The Court of Al'Afaz
The denizens of the Court of Al'Afaz are as mysterious and they are powerful.
The Court of the Blades
The Court of the Blades is ruled by the Caliph of the Blades, Dukarem. Their primary responsibility is the protection of the city from the hostile creatures of the Desert, chief of which are the orcs of Rujark
The Court of the Coin
The Court of the Coin is led by the Caliph of the Coin, Neriph. They control the flow of money in the city, including merchant transactions, banking, and wagering. The Golden Scepter is the center of the dervin economy.
The Court of the Master Djinn
(N/A)
The Court of Truth
The Court of Truth is led by the Caliph of Truth, Ishara. Their primary responsibility is to gather and maintain the knowledge of the Dervish people. They also are heavily involved in the law making associated with the Arena Games.
The D'Vinnian Court
Emperor D'Vinn rules over the orcs of Clan Crushbone and leads the remnants of the Thexian army that once threatened to conquer all of Faydwer.
The Darkpaw Gnolls
The Darkpaw clan of gnolls has a heavy influence in Antonica. Perhaps the most famous of their clan is the famed Fippy Darkpaw who once raised terror on the younglings of Qeynos. His great great grandson can still be found in the Crow's Nest
The Deathfist Orcs
The Deathfist Empire is one of the greatest threats to the civilized societies of the Shattered Lands. This orc empire maintains a vast war machine that has claimed Zek, a former resource-rich forest island, as their new base of operations.
The Dervish Cutthroats
The Dervish Cutthroats are said to be the largest bandit organization that ever existed. They have long since terrorized settlers and travelers of the overland. These bandits can be found throughout the Shattered Lands, but they are most prevalent in the Commonlands.
The Dismal Rage
The Dismal Rage is the religious foundation of Freeport. This organization pays homage to the darker powers of Norrath, the principles of Fear, Hate, and War.
The Dreadnaughts
The Dreadnaughts are a brutal mob of bruisers who have dominated all other gangs within Freeport. Founded upon the principles of strength and intimidation, the Dreadnaughts act as the Overlord's enforcers to control the streets and alleyways of the city.
The Enchanted Reapers
The Enchanted Reapers are the evil horde of beasts that invaded the Enchanted Lands. Their origin is a mystery. Their malevolent actions have brought sorrow upon a land once filled with happiness.
The Evol Ew Lizardmen
The Alliz Evol Ew are a savage tribe of lizardmen that inhabit the jungles of the Feerrott. They worship the influence of Fear which directs them to defend the island and its monuments from any invader. They are cousins to the cannibalistic Alliz Tae Ew.
The Far Seas Trading Company
The Far Seas Trading Company rose to great heights during the Age of Cataclysms, created from the union of surviving seafarers. Their flotillas now act as a lifeline between societies great and small, often rescuing survivors while gathering resources within the Shattered Lands.
The Forsaken City
(N/A)
The Freeport Militia
The Freeport Militia is the defensive force of Freeport. This merciless fighting force defends the walls of Freeport as well as the borderlands of the great city.
The Fugutr Tribe
The devout Satyr followers of Tunare found within the Lesser Faydark. This tribe of creatures originally from the Plane of Growth are found still protecting the various shrines and relics of Tunare.
The Great Herd
Roaming across the plains of the Thundering Steppes is the centaur society known only as the Great Herd. These centaurs have learned to live off the land and trust no one if they wish to survive the perils of the Age of Destiny.
The Green Hoods
The Green Hoods are an elite band of resistance fighters located on the Orcish Wastes. Before the Shattering, this force was a highly mobile regiment of the Qeynos Guard. They have since broken off to form their own organizations while still aiding Qeynos whenever possible.
The Guardians of the Vale
The once large Halfling nation has been reduced to a few staunch stouts that strive to exist within the Enchanted Lands. These are the Guardians of the Vale, a peaceful people forced to raise arms in order to defend against the evil that has overtaken their homeland.
The Guardians of Thyr
Deep within the fiery abyss of the volcanic lands dwell the Guardians of Thyr, cruel fire giants. From an underworld they call Thyr, they act as the frontline defense of their master, the red dragon, Lord Nagafen.
The Gwalnax Brigade
The Gwalnax Brigade is in charge of Di'Zokian clandestine operations on Kunark. They have lost confidence in the ruling house of Chardok.
The Ironforge Exchange
Overseeing all trade operations of Qeynos is the Ironforge Exchange. This is an ancient trade organization ruled by one of the most affluent trade families of the Kingdom of Qeynos.
The Irontoe Brigade
Tumpy's pals.
The Kaentrik Bards
The Kaentrik Bards are a group of famous master bards from the old age. They have gathered together to fight against the Djinn after learning the horrid secrets of what happened within the Shimmering Citadel.
The Kromise
Thundering across the frigid tundra of Everfrost is the Kromise, giants formed of frost and ice. These titanic brutes have long claimed the chilly northlands and will not tolerate the presence of outsiders.
The League of Freethinkers
The LEague of Freethinkers is a mysterious and loose-knit organization of hunters. Membership into this secret society is rare and only by invitation. They can be encountered throughout Norrath. What they hunt is unknown.
The Lost Children of Marr
Taken by the young dragon Venekor to the Overrealm as prizes and servants, these frogloks have begun to slip from his grasp.
The Lucanic Knights
The Lucanic Knights are an order of elite knights who live to serve the Overlord of Freeport. These knights are rarely seen beyond the walls of the Twilight Citadel, Lucan's seat of power.
The Lyrech
The Lyrech are a splinter group of werewolves that refuse to serve Mistmoore and instead seek to control their own destiny.
The Marked
A Secretive and silent group. The membership of the Marked seems to be entirely ratonga. While it is unknown what goals this group pursues, they will without a doubt bring trouble to the other races of Norrath.
The Minions of Fear
The Minions of Fear are creatures that are brought forth from the Gate of Fear.
The Myntr Tribe
A tribe of Satyrs that live in the mountains above New Tunaria.
The Mystic Guardians
The druidic creatures of the Mystic Guardians are devoted to protecting their surroundings from any sort of corruption that threatens the island of Mara.
The Nizari
(N/A)
The Order of Marr
Not much is known of this ancient order that sprang from the early followers of the gods of Love and Valor, Mithaniel and Erollisi Marr.
The Order of the Blade
These fierce maidens of the cold blade are rumored to be the children of the Ice Goddess, E'ci. They believe that only through intense combat and challenge can true honor be obtained.
The Ortallians
The Ortallians are a desert dwelling caste of fanatical followers of the Solusek Ro, a deity of flames. This small caste sprang ages ago from a crusade started by a valorous orc named Ortallius.
The Qeynos Guard
The Qeynos Guard is the valorous defensive force of the Kingdom of Qeynos. They defend the city and residents of not only Qeynos, but also any ally of Qeynos on the continent of Karan.
The Ree Orcs
The Ree Raiders are a small clandestine band of orcs that operate somewhere on the continent of D'Lere. They are plunderers that will seize goods to use as trade with any organization that will do business with them.
The Royal Antonican Guard
The Royal Antonican Guard is the elite order that protects the ruler of Qeynos, Queen Antonia Bayle. These knights are rarely seen beyond the walls of Qeynos Castle.
The Rujarkian Orcs
The Rujarkian Empire is one of the largest and mightiest orc empires on Norrath. They have sway over all other orc empires great and small. The Rujarkians maintain a vast fortress homeland built into what is left of the great Rujarkian Hills.
The Runnyeye Goblins
The Runnyeye Goblins have long been subjugated by their evil eye taskmasters, forced to toil and do battle at the whim of their powerful overlords. They can often be found salvaging what others would call refuse and bringing it back to their underground forges to be reshaped into tools of war.
The Sabertooth Gnolls
The Sabertooth Clan is the largest known clan of gnolls inhabiting the Shattered Lands. These gnolls are comprised of many smaller packs that have banded together to bring about the end of the great cities of men, whom they have viewed as an eternal foe.
The Sandscrawlers
The Sandscrawlers are a clan of goblins located in the Pillars of Flame. They are terrible diplomats and tend to eat anything that they happen to kill.
The Seafury Buccaneers
This was once a lawless pirate organization that terrorized the Shattered Lands. These pirates now fly the flag of Freeport and act as the Overlord's savage armada.
The Seamist Fairies
These fairyfolke have long existed in the magical woodlands of the Enchanted Lands. Though these fairies generally maintain a docile nature, a few of their ilk have been driven to rage in an attempt to survive in a homeland ravaged by evil forces.
The Sel'Nok Brigade
(N/A)
The Spirits of Marr
The Spirits of Marr were once a noble order known as the Knights of Truth. Slain by Sir Lucan D'Lere and the Freeport Militia, their spirits have been bound eternally to the Freeport Graveyard.
The Steppes Settlers
The residents of the Thundering Steppes once lived solitary lives, but the ravages of war and the wrath of nature have brought the settlers together to form this well-organized, yet loose-knit, society.
The Strifewing
Located within the desert islands of the Barren Sky, this clan of Vultaks is in constant conflict with the local Aviak clan known as Blacktalon.
The Sullian Fairies
The Sullians are a community of fairies that have been driven from their subterranean homelands and now fight for survival within Nektulous Forest. They now find themselves in a war for resources with a fellow fairy community of Asilian Fairies.
The Swiftrider Mercenaries
The Swiftrider Mercenaries are the life line between the warring factions of nomads found in the Desert of Ro. Their only goal is to make a gold.
The Tae Ew Lizardmen
The Alliz Tae Ew are a cannibalistic race of lizardmen that live within the jungle of the Feerrott. These lizards are members of a cult of Fear called Thulians. They are cousins to the Alliz Evol Ew, whom they often feed upon as their dark lords instruct them to.
The Temple of Scale
The Temple of Scale is made up of the zealous religious followers of the Awakened. The leader of the Temple is Harla Dar, high priestess of this mysterious dragon clan dwelling in the clouds.
The Thexians
The Thexians are Dark Elves that promote the return of traditional ways of the Teir'Dal, something that has vanished since their refuge within the walls of Freeport, a city of men. The Thexians operate in secrecy and seek only the alliance of Teir'Dal.
The Tunarian Alliance
Taking their name from the goddess of nature, the Tunarian Alliance act as the elite scouts of Qeynos and defenders of the laws of nature. They are comprised of rangers and druids from throughout the Shattered Lands.
The Whistling Fists Clan
Founded centuries ago by the legendary Zan Fi, the Whistling Fists Clan was the original order of monks on Norrath. They refused to become an arm of the Combine Empire and sought solitude on the isolated island of Mara.
The Windgazer
The Windgazers are a small clan of Hooluks that live in seclusion within the isles of the Barren Sky. They hide themselves to avoid being constantly hunted by more aggressive and powerful aviak clans such as the Blacktalon and Strifewing.
The Windsisters
The Windsisters are a group of harpies dwelling in the Pillars of Flame. Be careful, as harpies are known to kill you just so they can eat your heart.
Thulian Knights
Crusaders of Fear, the amygdalins continue their directive to spread terror among all things.
Tunare
The favor of Tunare, the goddess of Growth.
Tunare's Pages
Nimble of mind and hand, the Fae's crafters bond together to work in harmony with one another and with nature.